I noticed that WoW often negates the purpose of achievements, specifically raid achievements.
Being overlevel can make things a lot easier, but some achievements are still tricky and should be if it can be helped. Now if killing a boss in a certain timeframe is the achievement, there is little you can do against overlevel soloing this without any problem. But let me give you an example of what surprised me a bit.
For the Lich King there is an achievement where in one phase of the boss fight spirits or such appear and you need to mske sure none of them explodes. Now when you are soloing the encounter with an overlevel char, you might kill the boss before that phase has a chance of appearing. Now the proper strategy for this would simply be to not nuke the boss down but let the phase occur.
Instead what happens is that your achievement panel announces to everybody that you successfully prevented spirits from exploding in that encounter when you actually simply nuked the boss down. You get the achievement because it never even had a chance of failing.
Same earlier in the same raid instance when you had to heal a dragon up to full health. There's an achievement about entering portals, and if you heal her up quickly, those portals don't appear and you will get the achievement for entering them.
I find that a bit lame and don't understand what the reason is. It's easy to cut back on your damage or heal output, even without removing gear to weaken yourself.
Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts
Monday, September 5, 2016
Tuesday, August 18, 2015
Why I enjoyed my recent World of Warcraft 7-day trial phase
World of Warcraft, in my opinion, is in an appalling state, and Blizzard I despise at this point like any money-grabbing soulless entity.
I moderately enjoyed my recent 7-day trial phase though. Here are the reasons:
1) Checking back and see stuff I used to be passionate about for myself. Satisfies curiosity and maybe tingles a little bit of nostalgia.
2) I did mostly dungeon finder and knew all too well by now that it's little more than messy faceroll to quickly get close to endgame. I just accepted that. I had accepted that long before. Why?
3) I didn't have an emotional or material investment anymore.
a) No desperate hope or desire for it to change to the better. I was just a brief visitor. I knew I did not have to build something up for the future. This was just seven days and then it's bye-bye again.
b) I didn't have to pay for it. A most crucial point. Although, even if it was fully f2p, which would be the decent thing to do considering their business approach looks like for a f2p game but has monthly sub fee on top of all that, it would not motivate me to stay with it because it would still be draining and meaningless to me. When that happens, whether something costs money or not becomes secondary.
After my trial phase there was a brief phase where I played in f2p mode to check out the new Darkmoon Faire stuff, but that only lasted a little while because various things pissed me off, and that combined with the rigid limitations sealed the deal.
Would I play a future trial phase? Probably. But to be able to enjoy it, it would have to occur not too soon. (It might be soon though, when they release Legion again way too early because of their panic over the horrible reception of WoD.)
When you free yourself of attachments, things become more relaxed. The power of that effect managed to turn something I consider mostly shit into something moderately entertaining. That doesn't tell you as much about the power of that effect as it does about the state of World of Warcraft.
They say change yourself and the world around you changes. That's potentially misleading. When you change yourself in order to be able to handle crap in a better way, what you change is how you react to the world. It serves you. But you lose the ability to actually solve the problem.
I moderately enjoyed my recent 7-day trial phase though. Here are the reasons:
1) Checking back and see stuff I used to be passionate about for myself. Satisfies curiosity and maybe tingles a little bit of nostalgia.
2) I did mostly dungeon finder and knew all too well by now that it's little more than messy faceroll to quickly get close to endgame. I just accepted that. I had accepted that long before. Why?
3) I didn't have an emotional or material investment anymore.
a) No desperate hope or desire for it to change to the better. I was just a brief visitor. I knew I did not have to build something up for the future. This was just seven days and then it's bye-bye again.
b) I didn't have to pay for it. A most crucial point. Although, even if it was fully f2p, which would be the decent thing to do considering their business approach looks like for a f2p game but has monthly sub fee on top of all that, it would not motivate me to stay with it because it would still be draining and meaningless to me. When that happens, whether something costs money or not becomes secondary.
After my trial phase there was a brief phase where I played in f2p mode to check out the new Darkmoon Faire stuff, but that only lasted a little while because various things pissed me off, and that combined with the rigid limitations sealed the deal.
Would I play a future trial phase? Probably. But to be able to enjoy it, it would have to occur not too soon. (It might be soon though, when they release Legion again way too early because of their panic over the horrible reception of WoD.)
When you free yourself of attachments, things become more relaxed. The power of that effect managed to turn something I consider mostly shit into something moderately entertaining. That doesn't tell you as much about the power of that effect as it does about the state of World of Warcraft.
They say change yourself and the world around you changes. That's potentially misleading. When you change yourself in order to be able to handle crap in a better way, what you change is how you react to the world. It serves you. But you lose the ability to actually solve the problem.
Tuesday, August 4, 2015
Blizzard: Don't call a negro "black" - it's vulgar
One of those signs that tell you a business is beyond redemption.
I can only assume that the rare if at all occuring cases where someone in World of Warcraft uses the words "black" or "white" in a racist manner in a name and then someone complaining to a game master is too much work for Blizzard, so they just put those words on the blocklist. (Or blacklist? LOL.) And because they have always been cheapasses, they only use one blanket logic for that, which is a "mature language" filter. Thus, you cannot name your companion pet "white chicken" (despite there being one that already is named that way), because it is considered mature language. Same for "Black Beauty".
So the usual thing happens with such corporate idiocy: It perverts, backfires. Because the implied message in this is that the word "black" is vulgar. And in the context of current politically correct lingo, that's a racist, offensive statement.
I can only assume that the rare if at all occuring cases where someone in World of Warcraft uses the words "black" or "white" in a racist manner in a name and then someone complaining to a game master is too much work for Blizzard, so they just put those words on the blocklist. (Or blacklist? LOL.) And because they have always been cheapasses, they only use one blanket logic for that, which is a "mature language" filter. Thus, you cannot name your companion pet "white chicken" (despite there being one that already is named that way), because it is considered mature language. Same for "Black Beauty".
So the usual thing happens with such corporate idiocy: It perverts, backfires. Because the implied message in this is that the word "black" is vulgar. And in the context of current politically correct lingo, that's a racist, offensive statement.
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